A
rendering from a sketch that I found long ago. Needs a lot of
detailing and dirtying.
Skeletal
Rig tests
These
renders were done to test some new idea's I had for a skeletal
rig. The animations were done in half an hour, so these are NOT
ANIMATION TESTS but just to see how easy it was to use the new
rig..
You need the Divx codec for these.
GI
Rendering test
I
was doing some speed tests with global illumination. This is
in a very early stadium, so there's not much to see here. (move
along :) )
Procedural
Geometry Shader
The
PGS system is a set of MaxScripts that makes distributing objects
on a surface easy, powerful and fast with many ways to
control the behaviour.