Futuristic Sewer
  A rendering from a sketch that I found long ago. Needs a lot of detailing and   dirtying.

  
 Skeletal Rig tests
  These renders were done to test some new idea's I had for a skeletal rig. The   animations were done in half an hour, so these are NOT ANIMATION TESTS   but just to see how easy it was to use the new rig..

  You need the Divx codec for these.
 GI Rendering test
  I was doing some speed tests with global illumination. This is in a very early   stadium, so there's not much to see here. (move along :) )

  
 Procedural Geometry Shader
  The PGS system is a set of MaxScripts that makes distributing objects on a surface easy, powerful and fast with many   ways to control the behaviour.

  Go Here to read more about it.
 Advanced Edge connector

  A graphical way to connect edges. Showed to me by someone who used it much in lightwave.

  Go Here to read more about it.