| Cinematography |
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The
Five C's of Cinematography
This book is considered a
'must read' source of information by many, and I agree. It is divided
in five chapters (Camera angles, Continuity,
Cutting, Close-ups,
Composition) and explains very
well the concepts of cinematography. One word of caution: the first
four chapters read very 'easy', the last and fifth chapter
has so much info in it, that you'll be reading this one over
and over again.
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The
Visual Story
The visual story is about Composition.
The author Bruce Block not only knows his stuff very well, he
also is a master of explaining it. The numerous examples speak for
themselves. Besides learning everything there is to know about
composition it's also very inspirational. |
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Cinematography
Screencraft
This first book in the Screencraft
series is a collection of interviews with famous cameraman and
directors. It talks about their experiences on the set, and especially
taught me a lot about using shadows.
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film
directing Shot
by Shot
This book by Steven d. Katz
is about visualizing a movie from storyboards to final cut. It includes
many examples from movies (most noticeable to me: a piece of storyboard
from the movie Blade Runner that was not used) and gives practical
examples on how to shoot certain scenes.
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film
directing Cinematic
Motion
The follow-up to Shot by Shot
has got even more practical examples and variations on camera-staging.
Included are interviews with a lot of people from the movie industry
talking about practical tips that can be used.
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Transitions
This book is filled with great
examples from the movie industrie, explained by professionals. It
also gives a look at the history of compositing and cutting.
Very good.
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| Animation |
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The
Illusion of Life
Considered by many 'THE' book
on how to give your animation life. The rules that apply to the
traditional art of animating are very important to today's 3D-animation
and are a vital piece in making your animation's look non-computer
generated.
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The
Animators survival kit
Before
I say anything: "Buy this book!!". When I received it
in the mail I couldn't stop reading, and during this experience
it inspired and motivated me so much to make new animation's.
The author got his information by years of talking too the great
Disney animators and working with them, and his way of explaining
it in this book is fantastic.
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Professional
animation
The only specific 3DSMAX book
on the list. I have a few more, but this one really stands out.
It gives you detailed information about skeletal and facial animation,
among other things.
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Cartoon
Animation -- by Preston Blair
This book can be found online:
here
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| Miscellaneous
books |
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Facial
Expression
A great study on Facial expression,
with thousands of drawings. It's geared towards the traditional
illustrator type of person, but has invaluable information for anyone
who wants to do facial animation.
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3D
Lighting
This
book explains the basics of color theory and lighting and contains
many examples for multiple 3d packages.
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Texturing
& Painting
A great book on making realistic
textures. One of the best parts of this book is where he talks
about learning to look at everyday's examples around you.
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Digital
Compositing
'The Art and Science of digital
compositing' can be described as a technical book on compositing.
It explains all the basics and has a lot of examples from the movie
industry. Don't be discouraged by the technical aspect of
it.
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After
effects in production
When you want to learn hands-on
working with After Effects, get this book. It's a collection of
projects, very easy written and powerful.
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Special
Effects
This is a very nice book about
the special fx industry. My philosophy is that we (in the 3D realm)
are emulating the real world, so the real world techniques apply
to ours and a lot can be learned from the veterans. Beautiful
book with a ton of info.
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Cinefex
Magazine
Cinefex
magazine is a great source of info for anyone who wants to know
how today's special fx movies are made. It is very in-depth
and the wide-screen format of the magazine (!) enables them
to print very nice production stills from the set.
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| Art
of... books |
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STAR
WARS chronicles
I probably own a copy of every
(art) book on STAR WARS ever made, this being the nicest one.
The SW universe will always be a big influence to me, that's why
I've listed this book.
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Industrial
Light & Magic - into the digital realm
The kings of special fx. A
nice book with lot's of great photo's. But I think they could do
a third revision by now. (this is the second one)
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Blue
Sky studio's
These
guys know what they are talking about. This book describes the complete
process of making and animated feature film. And it's also
very useful to let people who haven't got a clue about 3D
animation (relatives etc.) to learn something.
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The
making of Final Fantasy
Science fiction is one of
my main influences, and the technical designs in this artbook are
very inspirational. The film is truly a work of art, too bad
that most people think it's all about 'the rendering of realistic
human beings'.
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The
art of The Fellowship of the Ring
This book contains a incredible
amount of concept drawings for this movie. When you like nice
organic trees etc. get this one
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The
Invisible Art (of matte painting)
A fantastic book about the
art of matte painting. It starts in the beginning with the first
experimental paintings on glas, up to the matte artists of
today using the computer. A great look at these talented people.
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| Technical
books |
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Texturing
& Modeling
As the category implies, this
is a technical book. It explains a lot about fractals, perlin noise
routines etc. I'm very interested in using the computer to
simulate natural phenomena, so this is a good standard to
read.
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The
Computational beauty of Nature
Beware!
This one is not for the faint of heart. It deals about Genetic algorithms,
Evolutionary algorithms, Chaos, Complex systems etc. I find
it very inspiring to read and to get idea's from for my scripting
projects, but it is very academic in style.
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